How to play Monopoly Longest Game Ever
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The rules for this version are the same to regular monopoly except for these changes. For a refresher on the regular rules, check out this video: – The object of the game is to own every single property. During setup place $500 from the bank in the middle of the board. Tokens start the game on the outmost Go space.
On your turn you roll the one die and move. There are no longer doubles you can roll. There are three types of properties: streets, which come in color sets, railroads, and utilities. There are three versions of each property. Those three versions share the same Title Deed card. When you own one of the properties, you own all three. When you own the colored set, you get to double the rent on all the properties. There are no auctions, so if you don’t want to or can’t buy an unowned property you land on, nothing happens.
When you land on a property that someone else owns, you have two options: The first option is to pay that owner rent according to the Title Deed card. You only have to pay for rent with a building when you land on the version of a street that has a physical building. The second option is to buy the property from that player for the price of rent plus $10. They must sell it to you. You may split a complete color set, and you may buy a property with a building on it. Just pay the rent shown on the Title Deed card for a color set or whatever buildings are on that property, plus $10. If you buy a property with buildings, you may move those buildings to any version of that property at any time on your turn. You may not buy a mortgaged property.
When you land on an Income Tax or Luxury Tax space, place the amount shown on the space in the middle of the board. When you land on a Free Parking space, take all the money in the middle of the board. Then refill the center of the board with $500 from the Bank.
You have two options for how to get out of Jail: You can pay $50 or use a get out of jail free card at the start of your next turn, then roll and move as normal.
You can have only four Houses on a street, but you may split those four Houses between the three versions of that street. For example, if you own Boardwalk and Park Place, you may decide to build three Houses on Boardwalk. You could put all three on Boardwalk, or you could put two on Boardwalk 2 and one on Boardwalk 3. You choose the combination. You may move any number of your Houses to any version of their street at any time on your turn. You can only have one Hotel per street. You can’t add any more Houses. You may move your Hotels to any version of their street at any time on your turn.
Players have to land on the version of a street that has the physical building in order to owe rent with a building. For example, if you have one House on Boardwalk 2 and no Houses on Boardwalk and another player lands on Boardwalk, they do not owe you rent for a House.
You can buy, sell, or swap property with other players at any time, including streets with buildings on them. Buildings stay with their streets until the new owner decides to move them. You may even split color sets if you want to. Mortgaged property can be traded at any agreed-upon price. The new owner must immediately Repay the mortgage by paying the Bank the unmortgage cost Or keep the mortgage by paying the Bank 10% of the mortgage value. When a property is mortgaged, all versions of that property are mortgaged.
Rent cannot be collected on any version of a property that is mortgaged, and players may not purchase a mortgaged property when they land on it. The increased rent level can be collected on any version of an unmortgaged street in a color set. The increased rent on any version of an unmortgaged railroad or any version of an unmortgaged utility may be collected in the same way.
When you go bankrupt you are not eliminated from the game. Instead, after giving all that you have to the creditor, you continue to take turns and move around the board collecting money from Go and free parking. Who knows, maybe you’ll make a come back? If the bank runs out of money, flip the needed bill over and cut it up. Take what you need and return the rest to the bank. The first player to own every single property, that includes railroads and utilities wins.