How to play Monopoly Mega
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This version of monopoly uses the same rules as the regular rules of monopoly except for these changes. For a refresher of those rules, check out this video. Each player is given an extra 1000 dollar bill in addition to their starting cash. Roll only the two white dice to determine turn order. On your turn roll all 3 dice. The blue die is the speed die. If dots appear on all 3 dice, then add them all together and move. If you roll mr monopoly, after to move and take your turn according to the white dice, you get to move to the next available unowned property and buy it. If all the properties are owned, then move to the first property where you need to pay rent. If all your opponent’s properties are mortgaged, then stay where you are. An opponent can’t build or trade until your Mr. Monopoly move is completed.
If you roll the bus, then first make your normal move with the white dice, then after that you may either take a bus ticket or move to the nearest community chest or chance space in front of your token.
Refer only to the white dice when determining doubles. If doubles entitle you to roll again, you may use a Bus Ticket in place of rolling the dice. While in JAIL, roll only the two white dice. If you pay beforehand to get out, roll all three dice. If you roll TRIPLES move ahead to ANY space on the board. Do not roll again. You do not go to Jail if you’ve rolled doubles twice before rolling triples.
Each color group has one additional property. You may build houses and hotels once you own all but one property in a color group. If you own all of the properties of a color group, and have built hotels on each, you may then build SKYSCRAPERS. Refer to the property’s Title Deed for the cost of a Skyscraper as well as the amount of rent you can collect from having one. You are entitled to collect TRIPLE rent on any unimproved property in a group once you own all of its properties. You may not mortgage any property of a group until all houses on it are sold back to the bank. If you acquire the final property of a group, after previously building on its other properties, you must un-mortgage this property immediately, if it is mortgaged, and build it up according to the “even” building rule or, if you can’t afford to do so, you must redistribute existing houses among all properties of the group. You may need to break down hotels to do this. You may sell a Skyscraper back to the bank for half its value and revert it to a hotel.
You may improve your Railroads by building a TRAIN DEPOT on it for the cost of $100. A Train Depot doubles the rent due for the Railroad. You don’t need to own multiple Railroads before building a Train Depot on one. Train Depots may be sold back to the bank for $50 each.
On any turn, you may choose to use a Bus Ticket, if you have any, instead of rolling the dice. If you do, move forward to any space on the same side of the board. Corners are the final
space on each side, as well as the first space of the next side. After using a Bus Ticket, it is removed from the game and may not be used again. When an “All Tickets Expire” card is drawn, all other Tickets in the hands of the players are lost to the bank. If a Bus Ticket or Mr. Monopoly roll causes you to pass GO, collect $200 as usual. All Bus Tickets should be revealed as collected and kept face up.
If you land on the auction space, pick an unowned property for the Banker to auction off. If all of the properties are owned, you must move ahead to the property on which you need to pay the highest rent. If there is a tie, then move to the closest one.
If you land on the birthday gift space, collect $100 from the Bank, or draw a Bus Ticket for use on a later turn. Your choice. If you land on the bus ticket space, take a Bus Ticket and keep for use on a later turn. Do nothing if no Bus Tickets remain. Apart from these chances, the rest of the rules are the same as regular monopoly.