WIN MORE at Monopoly! A Guide to Color Sets - zigjogos.com

WIN MORE at Monopoly! A Guide to Color Sets

[ninjaxcad]
Views: 22540
Like: 638
A presentation that goes over how you should evaluate the game and what makes each set good. I kinda threw this together on my day off but it stayed pretty coherent.

My Data Spreadsheet:

00:00 Intro
00:45 Universal Principles
17:35 Brown
21:44 LBlue
24:32 Magenta
29:22 Orange
32:41 Red
34:46 Yellow
35:33 Green
37:52 DBlue
42:07 Rails
47:04 Utilities
49:02 Review and Closing Thoughts

35 Comments

  1. That was a very informative guide, thanks! Really helped me reevaluate just how good the north and west side properties actually are.

  2. Easily the best guide to winning Monopoly that I have ever seen!

  3. the most valuable and useful monopoly video on all internet platforms. but 800 views (4 months) sad.. thank you so much.

  4. Thanks so much for the video: Over investing, the focus on the sniping, the deeper info about the sides of the board, the worse station on the east side. And so on.. – I didn't expect to learn so many new things about this legendary game!

    I was also happy to notice that you gave the dark green the value it deserves: The statistical chance of hitting orange or red a tiny bit more, wont matter if U can build enough on dark blue. It will kill the other players one by one even if it takes a bit more time.

    A couple of points:

    Mortgage everything and build?: I don't usually do that. Why – because you have to have at least some assets left to pay rents and other payments. You don't want to sell your houses – it is very bad business. So, you have to choose if you mortgage all and have cash, or you don't mortgage and keep (some of) the other properties as a security. Properties are better, because they will bring at least a little bit income when landed on – in the early game east side spaces give actually quite a nice extra income, and so do the stations. But probably you meant mortgaging only when there is a good sniping opportunity?

    Brown return rates are excellent. However the problem, and the reason why it is so unpopular set, is that – as U said – often it is bought rather late in the game, and then it already tends to be too cheap to have any major impact on the game. It really can't win a game for you. However, yes – if U get it early, it does slow down other players' property development.

    And finally: Maybe I wouldn't be quite that strict about the choice between green and light blue. Green does suck, but if you have the set, it gives a considerable rent even with no buildings. And quite often light blue is good enough for the silver medal, but not to win a game for you. Yet, I admit that building on the green set takes more than the "second prize in a beauty contest"..

  5. I just wanted to say this is an amazing video. great job

  6. Is it possible for you to link the spreadsheet at the end of video via email or a response here? I would really appreciate it, great video by the way.

  7. Very good presentation here. I only played Monopoly decades ago using house rules and only recently played again as an adult. I realized then that not only are the real rules much better but there are logical strategies and techniques for winning! Your spreadsheet is very impressive too. Nice video!

  8. A rare like has been given from me. I learned something: my strategy of dumping money into greens, dark blues, and browns (to totally kill/scare everyone on the board) should be edited to: my strategy of dumping money into dark blues and browns (to totally kill/scare everyone on the board).

  9. Yeah i play with my mom and she always complains about monopoly taking forever but then she also buys one of each color and refuses to trade. The only times I have the patience to win is if I get a monopoly just by getting lucky to land on all 3 of a set

  10. I think you make a huge error ignoring the probabilities of landing on each space. If each piece in one set is 1% and another set is 2%, that's double the value. You mention warping back 3 spaces on a Chance to Orange 3, but what is the probability of that? Does that probability influence the decision to put a house there over O1 and O2, despitr them being more landed on out of jail?

  11. I know 3 houses is best but I always try to hotel the south side because say 90 on brown seems worthless. Thoughts?

  12. Lol playing a monopoly app on my android vs 6 AI opponents, I easily won the game under 1 hour when I used these tips.

  13. Sets ranked imo:

    1. Orange: Easily the most desirable set, all else equal. Most landed on color group by a wide margin (go back 3 to NY Ave., 1-roll proximity to jail), relatively cheap to build on, and a terrific mix of affordability and damaging rents.
    2. Red: Inefficient, yes, but also the second most landed on set (due to proximity to jail of ~2 rolls + advance to Illinois Ave.) and a lethal set of kill spaces if you can build up to 3 houses.
    3. Light Blue: Possibly #2 if we're being honest. Consistently undervalued by others, decently landed on due to proximity to GO, stupid cheap to build to hotels on. Only downside is that their highest rents can't compete with sets orange and beyond.
    4. Magenta: Suffers somewhat from its proximity to jail (in that you can only roll to there from jail with low numbers) but you can build on them relatively quickly, and their 3-house rent of $450/500 is what I'd consider the first legitimately damaging 3-house rent in the game (cf. $270/300 on LBs). Advance to St. Charles Place card, too.
    5. Yellow: They're landed on a fair amount (though they can't quite boast the same stats as orange and red) but the initial cost of purchase and development is so expensive that it can take a while for them to become powerful. Once they are, though, they can hang with almost any set on the board. Possibly could be swapped with the magentas.
    6. Green: I do not like these properties but I do not hate them either. They're crazy inefficient and Go To Jail does catch a percentage of people that might otherwise land on them but if you can pair them with a cheaper set that can earn you some cash early (the RRs or LBs, ideally) or can convince your opponents to throw in some cash with them in a trade, they can be very powerful. Also has the advantage over DBs of having 3 spaces vs. 2.
    7. Dark Blues: Possibly the set with the highest risk-reward ratio in the game. Depending on the game these could be better than the greens but in my games they're worse on average. Reason? They're never landed on. Yes, there's an Advance to Boardwalk card, but sometimes that card is drawn so early that it's either the reason the property is bought in the first place or that its owner hasn't had time to build on it yet. Also, 2 properties vs. 3. However, they are quicker to build on than the greens and if you can somehow get them to 3 or 4 houses a single rent can be game-ending.
    8. Railroads: Unpopular opinion but these are overrated. Agree that the set is a terrific bootstrap because they consistently rake in $200 (they're also the most landed on set—not color group, which would be orange—in the game due to having 4 spaces vs. 3 or 2) but…well, you're just not going to bankrupt anyone with them unless they're already low on cash. Also, the flip side of not having to develop them is that you can't develop them, i.e. the income you get from them can never be increased.
    9. Purple/Brown: I kind of disagree with [ninjaxcad] here. I take his point that the return on these properties is insane but I think a set's potential to actually bankrupt opponents is ultimately a better indicator of value. And only Baltic reaches a legitimately damaging rent ($450); Med. Ave.'s top rent of $250 is barely a scratch after passing GO. The only real use for these imo is if they're the very first completed set in the game or if you want to put eight houses on them (rather than hotels) to create a housing shortage.
    10. Utilities: Pretty much garbage but can be a modest source of income if you own both + easy to snag at a discount if playing with good players (who probably also hate them).

  14. I've noticed a few differences in the chance cards here in the UK. Our warp is Railroad 2, and we don't have the nearest Railroad either.

  15. Very good! I got the orange set but i LOST!!!!!!!!!!!!!!! My dad got the green and dark blue set, and my mum owns four railroads. I used all my property to trade for the orange set, so when i ran out of money, i need to sell my houses. I got hotels on the orange set but i LOST!!!!!

  16. how would you rank each set?
    I assune like: Orange, LBlue, Brown, Railroads, Yellow, Red, DBlue, Magenta, Green, Utilities?

  17. 20:09 In the 1935 edition of Monopoly there was a Go Back to Baltic Avenue card in Community Chest. Imagine if that card still existed today lol (Would've actually made CC more interesting too.).

  18. you are sooooo smart I LOVE how you break things down and the way you explain

  19. This is one of my most favourite videos. Incredibly insightful. Thank you for making this

  20. I've been playing monopoly plus online for ages and I feel comfortable enough to share my strategy whenever I play vs others. My new most favourite strategy is not to actually buy everything anymore as both the true value and perceived value of an item can change depending on situations.

    I like to auction everything except railroads at the early stages of the game once I obtained 1 color card (preferably light blue or orange). The only exception to this rule is buying browns which I will always do as ignoring them is just silly IMO. Auctioning everything early can bait players into paying much more for property sets that they do not actually need therefore lowering their net value even more. I guess you can profit from them with trade but better people are more willing to pay the bank than a player. Once money supplies are becoming low that's when you can either win at auctions for cheap during mid game or buy properties your opponents need to sell at a premium.

    If a player refuses to trade you the final piece to a monopoly for a considerable amount of money or counter offers you with something you're not happy with: flip the trade deal over. Chances are if they took part in these crazy auctions they wont have enough capital in order for them to develop this newly obtained monopoly. This puts a lot of pressure on the opponent as their only options is to mortgage or trade to not put items on auction thus weakening their position on the board and further decreases their net worth. Every penny can count in a game.

    Railroads almost always keep their value and minimum base rent of 25 for -100 net is great and the 3 chance cards that take you to 3/4 stations help regain your money.

    The buy 1 card then auction strategy has worked so well and has let me sweep games. Only exceptions to this is when a player gets ridiculously lucky either by claiming a cheap monopoly fast or rolling onto 3/4 railroads within the first 3 moves or something. Would recommend this strat in your games

  21. Thanks man, I normally win monopoly off of intuition but knowing all this I'm sure will be invaluable, great presentation!

  22. “Think of money like a health bar in a traditional game”

    Monopoly is THE traditional game that preceded health bars hahah

  23. That was really good!
    Just a question, if you get a card that says go to …, does that mean if you pass the GO place you get 200 money or do you like teleport there?

  24. Railroad 2 is arguably in a better position than railroad 1 due to being 1 roll away from jail, while railroad 3 is 2 rolls from jail. Railroad 1 is a few spaces before jail.

  25. commenting so i get more videos like this

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